Simplified Nanite In MiniEngine OverviewThis is a simplified Nanite implementation (SimNanite) based on Unreal’s Nanite virtual geometry. We have implemented most of Unreal Nanite’s features. In offline, we partition the triangles i 2024-05-08 My Projects
Sky Atmosphere In XEngine Note that this Project was written during my undergraduate studies. Some points may be incorrect. Brief Introduction to UE’s ImplementationThis project is based on the implementation of the unreal 2024-05-05
Offline Volume Rendering Note that this blog is just a copy and translation of my Chinese Blog that I wrote during my undergraduate studies. Some points may be incorrect. 2024-05-05
Virtual Shadow Map In XEngine IntroductionVirtual Shadow Maps (VSMs) is the new shadow mapping method used in Unreal Engine 5. I implemented a simplified virtual shadow maps in my personal game engine. Here is a brief introduction 2024-05-01 My Projects